The game is played over a number of continuous rounds until someone completes their wonder, after which the game immediately ends.
Symbol | Objective |
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Have 3 blue cards. | |
Have 3 green cards. | |
Have 3 grey cards. | |
Have 3 red cards. | |
Have 1 green, 1 yellow, 1 blue, and 1 red card. | |
Have 1 yellow card, 1 blue card with a cat icon, and 1 red card with a horn. | |
Have 7 cards (color doesn't matter). | |
Construct 3 stages of your wonder. | |
Construct 2 stages of your wonder and have the cat pawn. | |
Have 2 progress tokens. | |
Have 1 progress token, 1 military victory token, and the cat pawn. | |
Win 2 military victory tokens in a single battle. |
The game ends at the end of a player's turn in which they have completed their wonder.
Count VP on the following:
The player with the most points wins. If there is a tie, the player with the most constructed wonder stages wins. If there is still a tie, the victory is shared.
Symbol | Description |
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When you take a wood or brick resource, take 1 extra card from the available 3. | |
When you take a paper or glass card, choose 1 extra card from the available 3. | |
When you take a stone or coin card, choose 1 extra card from the available 3. | |
When you take a green card, choose 1 extra card from the available 3. | |
When you take a red card with horn icons, choose 1 extra card from the available 3. | |
When you construct a wonder stage, choose 1 extra card from the available 3. | |
1 yellow card is worth 2 coins instead of 1. | |
When you construct a wonder stage, you can use any resources, without adhering to the "identical" or "different" restrictions. | |
Add 2 shields to your total shields. | |
At the end of the game, gain 4 points if your wonder is not complete or 6 points if it is complete. | |
At the end of the game, gain 1 point per cat icon on your blue cards. | |
At the end of the game, gain 1 point per military token you have. | |
At the end of the game, gain 2 points per progress token you have. | |
At the end of the game, gain 4 points if you have 1 of these tokens or 12 points if you have both. If you are playing with Medals, there are 3 of these in the game. If you get all 3, claim 16 points. | |
At the end of the game, gain 2 points for each grey card in front of you. | |
At the start of each of your turns, you can look at the top card of the central deck before choosing your card (as if you had the cat pawn). | |
At the end of each battle, keep your red cards with horns on them. |
Symbol | Wonder | Description |
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Alexandria | Take the top card from any deck anywhere on the table. | |
Ephesus | Take the top card from the central deck. | |
Babylon | Choose 1 progress token from the 4 available. | |
Rhodes | Add 1 shield to your total shields. | |
Halicarnassus | Take the top 5 cards from the deck to your left or your right, choose 1, and shuffle the others back into its deck. | |
Olympia | Take the top card from the decks on your left and right. | |
Giza | There is no special effect, but the wonder provides more points than other wonders. | |
Rome | Take 1 card in front of any opponent. Trigger the effect of any cat or horn icon, if applicable. Give that opponent the top card from the central deck face down. They will reveal it and place it in front of them on their next turn in addition to their normal turn. | |
Ur | Take the cat pawn. Use its ability immediately to choose 1 of the 3 available cards. |
Credit: | Jay Deiman |
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Version: | 2.1 |