On a turn, players must do 1 Main action and may also do any number of additional actions. These can be done in any order.
An effect can be gained by playing a character card, using a Manta, or exploiting depths.
Players take turns until 1 of the 3 game end conditions are met. When this happens, everyone (including the player who triggered the game end) takes 1 more turn. Game end conditions:
(Coral Reefs): If you are playing with the turn order mantas, finish the current round, then each player takes 1 more turn. Do this instead of the above with the Kings.
Scoring is as follows:
Tie breaks:
If a player fulfills a goal on their turn, they can place one of their (their player color) mantas on the 1st available spot for that goal. The manta can be used or unused. Each goal can only be completed once by each player.
Symbol | Description |
---|---|
Have at least 11 locations on your player board and scoring pile. | |
Have 3 or more wild mantas. | |
Have 1 or more location cards of 4 different types in your scoring pile. | |
Have 10 or more character cards in your discard pile. | |
Have 5 fully risen locations on your player board at the same time. | |
Have at least 15 points worth of locations in your scoring pile. | |
Discard all but 1 of your character cards. | |
Have 4 locations of the same type on your player board and/or in your scoring pile. | |
Have 5 or more character cards that have the conquer effect in your hand and/or discard pile. | |
Recruit a character that costs 5 coins. | |
Have 5 locations with different point values on your player board. | |
Have 5 locations on your player board, each with a different number of unexploited depths. (It doesn't matter how deep the locations really are, you only count the open and unexploited depths. | |
Have at least 7 locations in your scoring pile. | |
Have at least 4 locations with a value of <= 3 points in your scoring pile. | |
Have at least 9 corals in your personal supply. | |
Have at least 4 scored locations with the same coin cost. | |
Have at least 4 locations on your player board worth different amounts of points. | |
Have at least 5 scored locations without a manta icon. | |
Have at least 5 reefs on your player board. | |
Have at least 4 locations with coral on your player board. | |
Have at least 4 scored locations with the same power cost. | |
Have at least 5 scored locations worth different amounts of points. | |
Have at least 4 scored locations worth 5+ points. | |
Have at least 4 scored locations worth 5+ points. |
Symbol | Description |
---|---|
Gain 2 coins. | |
Gain 2 power. | |
Raise a different location 1 depth. | |
Raise a different location (or locations) by 2 total depths. | |
Fully rise a different location. Slide the location up until all the depths are covered. | |
Fully rise a different location. Slide the location up until all the depths are covered. | |
Recruit 1 character for free. | |
Choose 1 character from your discard and take it back in your hand. | |
Score 1 fully risen location from your player board. Move it into the face down pile at the top, left slot of your player board. | |
Gain 2 power you can only use to conquer a Shark Bay location. | |
Gain 2 power you can only use to conquer a Sunken Ships location. | |
Gain 2 power you can only use to conquer a Decayed Civilizations location. | |
Gain 2 power you can only use to conquer an Ocean Volcanoes location. | |
All other players must each flip 1 of their ready mantas. | |
Copy the effect from any visible depth on any other location you have on your player board. You cannot copy any depths that contain resources (coins and power), only effects. | |
Add 1 coral to your supply, not a location. | |
Raise a location by 1, 2, or 3 levels of depth. |
This module adds Tribe cards of 2 different types:
You no longer use the Goals and instead will be recruiting Tribes to help you. To get the help of a Tribe:
Credit: | Jay Deiman |
---|---|
Version: | 3.0 |