The game is played in a series of turns that are interrupted for breaks, when things are put on hold for administration, then resumed with the next player.
Each turn consists of performing 1 action (which may trigger effects and bonuses). The action is performed by executing one of the 5 action cards below your zoo map.
This is where you'll build your zoo. There are some key things to know:
The Break token is moved via different means during the game. When it reaches the last space on the track, a break occurs with the steps below at the end of that player's turn. The player that pushed it to the end receives 1 X-token.
The number on the slot of each action card indicates its strength when used. Once the action has been completed, the action card is removed, all cards to the left are slid to the right to fill the space, and removed action card is put in slot 1.
Advance the Break token 2 spaces. Then draw cards from the deck OR snap.
Advance the Break token 2 spaces. Then draw cards from the deck or within reputation range OR snap.
Build exactly 1 building of your choice with maximum size of <strength> on your zoo map. Pay 2 money per space.
You can't build on (level 2) spaces.
A kiosk must be at least 3 spaces from another kiosk.
Build as many different buildings as you like with a maximum total size of <strength> on your zoo map.
Play Animal cards from your hand.
Compare the strength of the action with the table on the card to determine the number of cards that can be played.
Check the conditions on the left side of the card to make sure you meet them.
Play Animal card from your hand or within reputation range.
Perform exactly 1 association task
Perform one or more different Association tasks. You may make 1 donation
Play exactly 1 Sponsor card OR advance the Break token and take money.
Play 1 or more Sponsor cards OR advance the Break token and take money
Take 1 X-token.
Credit: | Jay Deiman |
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Version: | 1.0 |