The game is played over a series of turns until either a player completes their 6th heist or when any car (player or police) enters the red zone at the end of the road. After that turn is completed, there is 1 special final turn before final scoring.
Bonus | Description |
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Gain and place a marker on any symbol, even a task symbol. | |
Gain $2. | |
Move your car 1 space. | |
Draw a loot card from the deck, look at it, and place it face down in your play area. |
After all players have completed phase 2, do the following.
The game ends when either a player completes their 6th heist or when a car (player or police) enters the red zone at the end of the road. Note that the final turn has special rules.
The player with the most points wins. If there is a tie, the player with the highest remaining value in coins wins. If there is still a tie, the players share the victory.
Icon | Description |
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Gain $2 | |
Draw a loot card from the deck, look at it, and place it face down in your play area. These can be discarded at any time for the listed effect. | |
Gain the indicated number of points. | |
Gain a marker place it over a matching symbol. |
Credit: | Jay Deiman |
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Version: | 1.1 |