The game lasts 6 rounds with each round consisting of 3 phases (A, B, C).
The action is the same for woman or man tiles. "Woman" is used here to represent either.
Your die results dictate how many items you can trade for.
Tattooing: for each die point, shift 1 (not yet) tattooed man tile on your player board down so the green check mark shows.
In turn order, players may use 1 of their man tiles and 1 of their woman tiles. The order is up to the player.
Picture | Name | Description |
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Land path | Expand as if you had a value 2 die via a land path (4/6 with multiples) | |
Water path | Expand as if you had a value 2 die via a water path (4/6 with multiples) | |
Woman | Take 1 woman tile as if you had a value 3 die (value 6 if you have more than 1) | |
Man | Take 1 man tile as if you had a value 3 die (value 6 if you have more than 1) | |
Build | Build 1 of your building tiles as if you had placed a value 3 die (value 6 if you have more than 1) | |
Building materials | Take 1 building material of your choice (2/3 with multiples and can be different types) | |
Move hut | Move 1 of your huts onto the 12th space of your player board (2/3 with multiples) | |
Victory points | Score 2 VP (4/6 with multiples) | |
God card | Take a god card (2/3 with multiples) | |
Offering | Take 1 offering (2/3 with multiples) | |
Status | Move 1 step forward on the status track (2/3 with multiples) | |
Shell | Take 1 shell (2/3 with multiples) |
The game ends after 6 rounds.
Players score the following:
The player with the most points wins. If there is a tie, the player who went earlier in turn order in the last Phase C wins.
You may spend 2 matching god cards as any other god card (wild).
Blue god (phase A): This allows you to add a die to an action tile and ignore the "lower than" restriction (you may play any die value to the action space).
You receive this bonus when either adding a priest to the temple or placing a building tile.
Not every tile is shown below, but you should be able to extrapolate the others from the symbols below.
Important: For the task tiles, you never spend (return to the supply) any of the depicted items, you simply show that you have them.
Tile | Description |
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Have a man and a woman tile on your player board | |
Have a woman tile on your player board and a priest in the temple | |
Have 3 priests in the temple | |
Have a woman tile and a jewelry tile on your player board | |
Have a man tile on your player board and the #1 turn order tile | |
Have a hut in any 3 regions | |
Have at least 1 hut on all 5 islands | |
Have 3 of the same god cards. Note: You cannot sub the requirements for god cards with 2 other god cards of the same type or a god tile | |
Have 2 of the depicted god cards | |
Have 4 different god cards | |
Have 3 different man tiles on your player board. There are similar tiles for woman and jewelry tiles | |
Have 4 man tiles on your player board. There are similar tiles for woman, jewelry, and building tiles | |
Have 2 of the depicted type of jewelry (necklace here). There are similar tiles for the other jewelry types as well as god tiles, offerings, and shells. | |
Have 3 stone. There are similar tiles for wood and sand | |
Have 5 building materials of any type | |
Have a hut in each of the mountain spaces. There are similar tiles for the other terrain types and for adjacency to certain types of fish | |
Have 4 huts on the 12th space of your player board | |
Have 3 man tiles shifted down. There are similar tiles for woman tiles or any combination of man/woman tiles | |
Have 2 of the depicted person tiles (woman and/or man) on your player board |
Credit: | Jay Deiman |
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Version: | 1.0 |