The game is played in a series of turns until all players have either escaped the dungeon or have been knocked out.
Icon | Description |
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Used as currency to acquire cards / use device actions. | |
Used for the fight a monster action and may be used as part of movement actions through monsters. | |
Used for the movement action. | |
Used for the movement action. | |
Clank | Whenever you make clank, add that many cubes to the clank area. If your supply is empty, skip this. Negative clank allows you to remove cubes from the clank area. |
Card Draws | These cards are drawn from your personal deck. If your deck is every empty, shuffle your discard (but not the cards in your play area) to make a new deck. |
Symbol | Description |
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Immediately take a major secret from the bank and reveal it. You cannot pick a chest if there are no more major secrets to claim. See tokens for descriptions. | |
Immediately take a secret tome and add it to your discard. You cannot pick a library if there are no secret tomes left. | |
Immediately free 2 prisoners by taking 2 prisoner tokens from the bank and adding them face up to your personal supply. These are kept for scoring at the end of the game. You cannot pick a prison if there are no prisoners remaining. See tokens for descriptions. |
Do the following to end your turn.
The game ends when all players have either escaped or have been knocked out.
Score the following:
The player with the most points wins. If there is a tie, the tied player with the most valuable artifact wins.
Icon | Description |
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When you place a tile with this symbol, take the top artifact from the pile and place it in this space. If the artifact stack is empty, do not place an artifact. | |
Instead of placing the top artifact, place the 2nd or 3rd artifact in the stack (1 or 2 "+" symbols). If the artifact stack is empty, do not place an artifact. | |
This is the room you start in and where you try and return to (with an artifact) to escape the dungeon. | |
You cannot spend any more boots for movement once you enter a crystal cave. You may teleport out, but you still can't spend any more boots. | |
When you add a haunted tile, take 1 white cube from the supply and add it to the clank area. | |
You may take the shown pick action on this tile. | |
Market | You may buy items from the market when on this tile. |
When you enter this tile, you do not end your movement, instead exit from any other portal on any tile in the dungeon. A movement action from 1 room through both portals and into another room only requires 1 boot (by default). Cards that let you teleport can be used to move through portals. After using the portal, you may continue to move normally. | |
Take 1 minor secret from the bank and reveal it. See tokens for descriptions. You don't have to stop in this room to take this reward. | |
Take 1 monkey idol from the room. You don't have to stop in this room to take this reward. | |
Take the amount of gold shown from the supply. You don't have to stop in this room to take this reward. | |
Heal 1 damage. You don't have to stop in this room to take this reward. | |
When on this tile, you may mark it with 1 of your cubes as a special action. If you do, take 1 gold for every wayshrine you've marked during the game. You can only mark a wayshrine once. You cannot mark a wayshrine if you are out of cubes. |
Token | Description |
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Immediately advance the dragon marker 1 space on the rage track. Also worth 3 points at the end of the game. | |
Immediately gain 2 swords to use on this turn. Also worth 2 points at the end of the game. | |
Immediately heal 1 damage. Also worth 2 points at the end of the game. | |
You may use this token one time while buying an item to pay 5 less gold. It is not a prisoner for any purpose. Keep this until you use it, then remove it from the game. | |
This counts as a monkey idol for all purposes, but is only work 3 points. | |
Immediately take a ghost cube from the supply and place it in the clank area. Also worth 3 points at the end of the game. | |
Worth 5 points at game end if you have a mastery token. | |
Worth 1 point per wayshrine you have marked at the end of the game. | |
Worth 2 points at the end of the game. | |
Worth 5 points at game end if you have at least 1 monkey idol. | |
Worth 5 points at game end if you have a crown. | |
Worth 5 points at game end if you have at least 2 secret tomes. | |
Worth 1 point for every prisoner you have freed at game end. |
Token | Description |
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Keep this token. For the rest of the game, you may move against the arrow for 1-way tunnels. Also worth 5 points at game end. | |
Keep this token. It is worth 7 points at the end of the game. | |
Immediately gain 5 skill points and return this to the box. | |
Immediately gain 5 gold and return this to the box. | |
Keep this token. Use on any turn to heal 2 damage and return the token to the box. |
Token | Description |
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Allows you to carry an additional artifact. Also worth 5 points at the end of the game. | |
You must have at least 5 damage to buy this. When you buy it, immediately heal 2 damage. Also worth 7 points at the end of the game. | |
When you buy this, immediately take 2 lockpicks from the supply. Also worth 2 points at the end of the game. | |
Worth the number of points shown. |
Token | Description |
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Keep this token. Advance the dragon token 1 space on the rage track. It is also worth 3 points at the end of the game. | |
Return this to the box and take 1 lockpick from the supply. | |
At the end of this turn, trash a card from your discard pile or play area. Return the card and this token to the box. | |
Keep this token. Use this token on 1 of your turns to heal 1 damage, then return the token to the box. | |
Keep this token. Use this token on 1 of your turns to gain 1 boot, then return the token to the box. | |
Keep this token. Use this token on 1 of your turns to gain 2 swords, then return the token to the box. | |
Keep this token until you enter a wayshrine, then return this token to the box and take a major secret from the supply. | |
Return this token to the box and take 2 gold. |
Token | Description |
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When you enter a monkey shrine room, take 1 monkey idol. It is worth 5 points at the end of the game. A monkey idol is not an artifact. |
Credit: | Jay Deiman |
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Version: | 1.0 |