Player | Coins | Servants |
---|---|---|
1 | 10 | 1 |
2 | 11 | 2 |
3 | 12 | 3 |
4 | 13 | 4 |
Each turn is composed of 2 phases
Draw a politics card from the deck. If the deck is empty, shuffle the discarded cards to form a new deck.
Perform 1 main action and, optionally, 1 quick action. You must perform a single main action. If you choose to perform a quick action, you can do that either before or after your main action.
Choose 1 of the available councilors next to the board. In a council line of your choice, slide the councilor in on the side with the printed arrow. "Push" the councilor at the end of the line out and place it with the other councilors next to the board. Receive 4 coins.
Discard 1-4 politics cards corresponding to the colors of the councilors in a region. You can pay less than 4 politics cards by supplementing with coins per the table below:
Cards Played | Coins Needed |
---|---|
1 | 10 |
2 | 7 |
3 | 4 |
4 | 0 |
Choose 1 of the 2 face up business permit tiles in the region you have payed for and place it face up in front of you. Immediately take the bonus(es) on the tile. Replace the tile with the top one of the corresponding deck.
Using 1 of the face up business permit tiles, place a small merchant in the city corresponding to the letter (you choose if more than 1 letter). Turn the used tile face down to show it has been used.
Rules for placing a merchant:
Reward Tiles:
You must satisfy the requirements in the Queen's "balcony" similar to using a permit tile. Move the Queen to a city of your choice following these rules:
Then, place a small merchant in the city where the queen ends her movement.
Rules for placing a merchant:
Reward Tiles:
All of these actions are optional. You may take 1 either before or after your main action.
Pay 3 coins and take 1 servant.
Return 1 servant to the pool and return the 2 face up business permit tiles in a region to the bottom of the corresponding stack. Draw 2 new tiles.
Return 1 servant to the pool and take a councilor and insert it in a line, exactly as in the main action Elect a Councilor
Return 3 servants to the pool and take 2 main actions instead of 1 this turn. You may perform the same action twice.
There 2 ways to move forward on this track:
Immediately receive the bonus printed on the nobility track when you reach it.
The 1st player to place their 10th merchant earns 3 points. All other players take 1 more turn, then the game ends.
Scoring:
If there is a tie, the player with the most servants and politics cards wins.
Setup the game as normal. Then, draw a random business permit tile for each region and add 1 merchant (of an unchosen color) in each city appearing on the drawn tiles. Shuffle the tiles back into their starting decks.
**NOTE: There will be a minimum of 3 and a maximum of 9 merchants present on the map at the beginning of the game
Credit: | Jay Deiman |
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Version: | 1.0 |