Note: Tents and treasures are the only deliberately limited components. If you run out of anything else, use a suitable substitute.
For more interaction: at any time players may exchange food and cards in hand (nothing else). You may not show a card before trading, but may state its name and types (e.g. "Aged Engineer," or "Magic"). No other info about hand cards may be revealed.
After 12 turns the game ends. Once the final camps are placed and camp rewards taken, players may take any number of free actions, then score. Most VP wins. Ties: the player with the most combined cubes on the market and ember zombie boards wins.
Solo mode adds a bot opponent (also usable as an extra player in any game). Each human sets up normally. The bot gets 1 player board (bot side up), 5 dice, and a set of tents, cubes, and a caravan marker.
Each turn, after the humans finish, run the bot:
Market & ember zombie VP as normal; map VP as normal (1 VP per camped space, 1 VP per space moved forward, 5 VP if it reached Eastrey); 1 VP per camp on a white tower; 1 VP per fruit token; treasure VP; and VP from all played cards (count all applicable bonuses, but no points for incomplete VP sets). Apply negative card VP and subtract zombie tokens.
| Credit: | Jay Deiman |
|---|---|
| Version: | 1.0 |