Note: "Standees" and "minis" are considered to be intercheangable, depending on which version you are using.
The game is played over a series of rounds until 1 or more players have built 3 metropolises and/or a player has been eliminated. Note that a player may only be eliminated to take a 3rd metropolis.
This whole step is skipped during the 1st round!
Each player receives 1 GP for each prosperity token/icon in any land/sea areas they control.
Reminder: Gold is always kept hidden behind screens.
Once everyone has taken their turn activating their god, the round ends.
The game ends if:
The game ends if a player has 3 metropolises or a player has been eliminated.
The player with the most metropolises wins. If there is a tie, the player with the most remaining gold wins. If there is still a tie, the players share the victory.
| Creature | Description |
|---|---|
| Charon | Swap 1 of your heroes with 1 of the available heroes. If the hero track is empty, you cannot use this. |
| Chimera | Play a creature from the discard for free, then discard the Chimera. If the creature discard is empty, simply discard the Chimera. When the Chimera is added to the discard, immediately shuffle the discard into the creature deck to form a new draw deck. |
| Cyclops | Exchange 1 of your building for another basic building. |
| Dryad | Steal a priestess card from another player. |
| Giant | Steal all mercenaries from 1 land area and place them in a land area(s) you control. |
| Griffin | Steal ½ the GP (rounded down) from another player. |
| Harpy | Destroy a troop (basic or mercenary) in a land area. The Harpy cannot destroy a hero. |
| The Graeae | Repeat an income phase. Take 1 GP for each prosperity token under your control at the time you use this card. |
| Pegasus | Move all or part of your troops (basic/mercenary/hero) from 1 land area to another land area anywhere on the board. |
| Satyr | Steal 1 philosopher card from another player. Build a metropolis if this is your 4th philosopher. |
| Sphynx | Draw 3 creature cards, discard 2, and play the 3rd for free. |
| Sylph | Swap fleets from 2 sea areas regardless of which players control them. The 2 areas can be anywhere on the board. Both sea areas must contain fleets. |
| Cerberus (standee) | Place on a land area. In the income phase, you earn the income for that area instead of the owner. |
| Hydra (standee) | Place on a land or sea area. During the income phase, double the income of the area with the Hydra. This applies to opponents that control the area as well. |
| Kraken (standee) | Place on a sea area. Destroy all fleets in the sea area. This applies if the Kraken is moved into a sea area with fleets. No one can move fleets into the sea area with the Kraken (including you). |
| Medusa (standee) | Place on a land area. No troops/mercenaries/heroes may enter or leave the area with Medusa in it. This includes any of your own troops. Note that Pegasus cannot help here. |
| Minotaur (standee) | Place on a land area you control. The Minotaur is a unit with a battle strength of 2. It may not retreat in battle. If you suffer a defeat in battle, you can choose whether to destroy the Minotaur. If the Minotaur is your last unit, it must be destroyed. |
| Polyphemus (standee) | Place on a land area. Adjacent sea areas are inaccessible. All fleets present are moved to nearby areas or destroyed. No fleet may occupy or move through these adjacent sea areas. The player controlling Polyphemus moves the fleets in the order and direction of their choosing. 2 fleets of different colors cannot be in the same sea area. If a move is impossible, the fleets are destroyed. |
| Hero | Description |
|---|---|
| Ajax | Military: Has a battle strength of 2. Sacrifice: If you control 7 land areas, build a metropolis. |
| Croesus | Military: Pay 1 GP to re-roll your battle die. This can be repeated any number of times as long as you can afford it. Sacrifice: Spend 15 GP to build a metropolis. |
| Hector | Military: When troops/mercenaries invade his area, he destroys 1 of them of his choosing before the battle. Sacrifice: Turn 2 of your priestesses into 1 philosopher. You can do this several times. |
| Helen | Military: When she fights, her battle die result is always 2. Sacrifice: If you have 2 basic buildings of 1 type and 2 buildings of another 1 type, build a metropolis (destroy the 4 basic buildings). |
| Jason | Military: He can use enemy fleets as his own (chaining) when making a heroic move. This cannot be used to retreat. Sacrifice: If you have all 8 of your fleets in play, build a metropolis. |
| Pandora | Military: In her presence, enemy mercenaries automatically come under her control. Sacrifice: Use the sacrifice power of a hero available on the hero track. If the hero track is empty, you cannot use this power. |
| Penthesilea | Military: You win ties in battles. Sacrifice: When you build a metropolis, place it on this card. It cannot be attacked. |
| Odysseus | Military: Ignore the effect of enemy fortresses in battle. Sacrifice: If you have 3 basic buildings of the same type, build a metropolis (destroy those 3 buildings). |
| Perseus | Military: Troops with Perseus that should be destroyed in battle may retreat instead. Perseus cannot retreat if destroyed. Sacrifice: Move all or part of your troops/mercenaries/heroes from 1 land area to another land area anywhere on the board (similar to the Pegasus). Like the Pegasus, Perseus cannot move troops stuck in Medusa's area. |
| Symbol | Effect |
|---|---|
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Gain 2 troops (not mercenaries) and place them in any land area(s) under your control. |
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Place a prosperity token in a land or sea are you control. |
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Take a priestess card. |
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Take 3 GP. |
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Gain 2 fleets and place them in any sea area(s) you control. |
| Credit: | Jay Deiman |
|---|---|
| Version: | 1.1 |