The game is played over a number of rounds until, at the end of the round, a player has completed their island by placing their 16th card (4x4 grid).
On your turn, you will choose any 1 of the 4 action spaces at the top of your player board, marking your choice with the leaf token that was set aside.
These cards give end game scoring bonuses.
These cards give in-game scoring objectives.
These cards give players their starting resources as well as an ability.
These cards give players another ability.
The majority of the cards in the game are Earth cards:
Note that all cards are referred to as "cards", but flora cards are specifically referred to as "flora". This is important for ecosystem/fauna objectives.
Flora is classified by type (equal amount of each):
Symbol | Type |
---|---|
Tree | |
Herb | |
Mushroom | |
Bush |
Habitats are used for scoring objectives. These are listed in the top right of cards.
Symbol | Type |
---|---|
Sunny | |
Wet | |
Rocky | |
Cold |
These cards often do not grant resources, but instead offer in- game effects or end-game scoring.
These cards are different from the others in that they can be played at any time
The game ends at the end of a round in which a player has completed their 4x4 tableau (16 cards).
If there is a tie, resolve the tie in the following order:
Credit: | Jay Deiman |
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Version: | 1.0 |