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The 1st player reveals 1 location tile per player and places them faceup below the town board. Note that in the 1st round, because of the Diviner's Hut, you will deal out 1 less.
Deal out cards faceup (unless otherwise noted) to any locations that require cards. Splay out multiple cards on a location so that you can see the information at the top of all cards.
Starting with the 1st player and going clockwise, each player takes a turn placing one assistant (this can be either your special assistant or a standard gnome assistant). Place 1 of your available assistants on either:
This is one of the location tiles on or below the town board. If the location has an ⚡ Instant Effect, activate it immediately. If the location has a ⏱ Delayed Effect, it will be activated during the Resolution Phase.
Place an assistant on one of the 3 spaces on your library tile and:
Resolve all locations in numerical order, beginning with the Diviner's Hut. To resolve a location:
Move the lowest numbered location below the town board onto the town board into the Permanent Locations.
Place any remaining location tiles (below the board) aside face up in a discard pile.
Remove any assistants on their "home" spaces.
Check to see if anyone has the required number of cards to trigger the final round according to this:
2 Players: | 16 cards |
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3 Players: | 14 cards |
4 Players: | 12 cards |
If someone has the required number of cards, play 1 more round and then go to scoring.
Flip any card face down in each library that does not follow alphabetical and numeric order from left to right, top to bottom.
Each player counts the largest rectangular group of cards that includes cards on their bottom row. Each card is worth 1 point. A rectangle must be at least 2x2.
Players score points for the Prominent Works category based on who has the most books of that category. If there is a tie, add the award for the tied place to the next lowest space (if any) and divide the total evenly, rounding up.
Each player loses 1 point for every banned book in their bookshelf
The Mummy:When the Mummy shelves a card, you may entomb the card by placing it either directly on top of, or directly underneath, a previously shelved card in your bookshelf. The bottom card of the stack is flipped face down and its icons no longer count during scoring. You may never have more than one card under each card in your bookshelf. At the end of the game, entombed cards in your bookshelf are worth 2 points each. Add the total to your shelf stability bonus.
Note:If the top card of an entombed stack is discarded for any reason, the card remaining underneath is no longer considered entombed, but stays flipped face down.
The Ghost: The Ghost may not visit the Diviner's Hut. (The Diviner has warded her hut from uninvited spirits.)
You may place the Ghost on assistant spaces that are occupied by opposing assistants at locations with instant effects; the two assistants share the space. When you do so, prior to activating any effects or abilities, draw one card from the deck. Afterward, activate the location’s effect. You may not use this ability on locations with delayed effects.
The Fire Imp: When the Fire Imp visits a location with one or more cards in its card area, prior to activating any effects, you may either:
Note: If a location tile has only one card in its card area, you may only choose option A above.
⚡ Instant Effect - First, draw one card for every assistant you have placed this round, including this one. Next, take the first player token from the player who currently has it. If you already have the first player token, keep it.
Note: The Ghost may not visit the Diviner's Hut
⚡ Instant Effect - Trade one card from your hand with one card from Ye Olde Book Swap's card area. You may shelve the newly acquired card.
Note: Visiting Ye Olde Book Swap has no effect if you have no cards in your hand, or if there are no cards in Ye Olde Book Swap's card area.
When placing an assistant at the Auction House, choose one of the four bid spaces. If an assistant is already present, even if one of your own, you must choose a bid space that is a higher number, if able (a bid of four cannot be outbid). Return the lower-bidding assistant to their player — it may be placed again on a subsequent turn this round.
⏱ Delayed Effect - Discard a number of cards from your hand equal to your bid space to take the three cards from the Auction House's card area. You may shelve any/all of them.
Note: If you are unable to discard the required number of cards, you receive nothing from the Auction House. The Auction House has no effect if there are no cards in the Auction House’s card area.
⚡ Instant Effect - First, take one card form the Community Centre's card area. Next, if any cards remain in the card area, give one to any opponent. Any cards you acquired from the Community Centre may be shelved.
Note: Visiting the Community Centre has no effect if there are no cards in the Community Centre's card area.
⚡ Instant Effect - Starting with the active player and moving clockwise, each player with an assistant at the Gambling Den names a different category. The active player reveals four cards from the deck. The player whose named category has the most matching books amongst the revealed cards wins and takes all the revealed cards with matching books. Discard any remaining revealed cards. The winner may shelve one of the cards they took for every player with an assistant at the Gambling Den.
Note: In the case of a tie between the active player and any other players, the active player wins. If the active player is not part of the tie, the winner is the player closest to the active player, in counter-clockwise order.
⚡ Instant Effect - You may perform the following actions once each, in whatever order you choose:
⚡ Instant Effect - Discard any number of cards from your hand and/or bookshelf. Count the number of category icons on the discarded cards that match a category icon on the card in the Book Collector’s card area. Draw cards equal to half that number, rounded down. You may shelve up to two of the cards drawn.
⚡ Instant Effect - Take one card from the Book Seller's card area. You may shelve it.
Note: Visiting the Book Seller has no effect if there are no cards in the Book Seller's card area.
⏱ Delayed Effect - Name a category, then search the discard pile. Take any one card containing a book of the named category. If no cards are present in the discard pile that contain a book of the named category, you receive nothing. If you took a card, you may shelve it.
Note: Visiting the Garbage Dump has no effect if there are no cards in the discard pile.
⏱ Delayed Effect - The player whose assistant was placed on the first space of the Local Drafthouse reveals two cards from the deck for every assistant present at the Local Drafthouse. The player whose assistant was placed on the first space takes one of the revealed cards, followed by the player whose assistant was placed on the second space, and so on, repeating the process until all the revealed cards have been taken. Any/all of the cards taken may be shelved.
⚡ Instant Effect - Name a category, then look at all the face-down cards on the Mystery Shack’s card area, without revealing them to your opponents. Reveal and take any/all cards containing at least one book matching your named category. Return the remaining cards face down. You may shelve one of the cards newly acquired.
Note: Visiting the Mystery Shack has no effect if there are no cards in the Mystery Shack's card area.
⚡ Instant Effect - Take one of the cards from the Rummage Sale’s card area. Take one additional card if another assistant, including one of your own, is present. All cards taken from the Rummage Sale may be shelved.
Note: Visiting the Rummage Sale has no effect if there are no cards in the Rummage Sale's card area.
⚡ Instant Effect - Move one of your previously placed assistants from one of your library tile’s home action spaces to a location’s assistant space that is occupied by an opposing assistant. Return the opposing assistant to that opponent — it may be placed again on a subsequent turn this round. If the location’s effect is an ⚡ Instant Effect, activate it.
Note: Visiting the Assistants Guild has no effect if you do not have an assistant on one of your library tile’s home action spaces.
⚡ Instant Effect - First, in turn order, each opponent must discard one card from their hand or library face up to the Tax Collector’s card area. Next, you may discard any number of cards from your hand or library to take the same number of cards from the Tax Collector’s card area. Lastly, you may shelve any/all of the cards taken from the Tax Collector’s card area.
⚡ Instant Effect - Reveal any number of cards from your hand. In turn order, each opponent may take or shelve one of your revealed cards or pass. Repeat the process in the same order until all your revealed cards are gone or all of your opponents have passed. For each of your revealed cards taken or shelved by an opponent, draw two cards from the deck, then shelve any one card from your hand.
Note: Visiting the Yard Sale has no effect if you have no cards in your hand.
If a timing conflict arises between the effects of locations and/or the abilities of one or more special assistants, the below order of operations should be followed to determine which takes priority:
Note: When a conflict arises between more than two special assistants, the assistant that has been at the location longest takes priority, then second longest, and so on.