A turn consists of either taking actions or refreshing.
Move your mech to another unoccupied space within range.
Take 1 card from your hand area (left of your mat) and place it to your active row (right of your mat). If you already have cards there, place the new one to the right.
When you take a Gather action, gain the exposed benefits at your mech's location.
The game end is triggered when a player places their 4th star on the basecamp. Each player takes 1 additional turn including the player who placed the 4th star.
Quests | Value |
---|---|
0 | $5 |
1 | $6 |
2 | $8 |
3 | $10 |
The player with the most money wins. If there is a tie, the player with greater sum of all glory categories wins -- add up the total number of quests, melds, upgrades, etc. This includes adding up items for categories without stars. If there is still a tie, the players share the victory.
Symbol | Description |
---|---|
Solve 4 quests | |
Meld 4 meteorites | |
Upgrade 4 items | |
Vanquish the corruption from location 20 | |
Have at least 7 corruption tokens (this doesn't include the value 20 token) | |
Have at least 8 cards in your control (this doesn't include upgrades, melds, or solved quests) | |
Have at least 7 workers or 5 map tokens (you still can only place 1 star here) |
Credit: | Jay Deiman |
---|---|
Version: | 1.0 |