The goal of the game is to have the most reputation (victory points) at the end of the game. Play will continue until either the Artisan deck or the Enchantment deck runs out. Proceed to game end when this happens.
On a turn, you have 2 choices: visit a shop and either gather or enchant.
Note: All goods/coins are considered to be unlimited.
Perform the following steps in order.
Perform the following steps in order.
When the last card of the Artisan or Enchantment deck is drawn/revealed, the game end is triggered. Each player, including the player that triggered the game end, gets 1 final turn.
Once everyone has played their final turn, add the following to your current reputation to calculate your final score.
The player with the highest reputation wins. If tied:
Ability | Clarifications |
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Gain 2 of 1 good from this shop or an Artisan Dragon | The 2 goods you take must be the same. If it is a wild shop, you can take 2 of any 1 good. You cannot use this to gain coins or dragons. If an ability allows you to fire up this dragon in a location other than a shop, you may gain goods from any dragon at that location. |
Place an Artisan dragon in town | You may place your dragon in any empty slot in town with the matching icon (including the shop you are visiting). You gain the printed reward in the slot. |
Draw 1 Artisan dragon | You may take any faceup dragon from the park or draw the top card from the deck. |
Gain any 3 different goods | You may choose any 3 different goods. |
Swap this with another Artisan dragon in town and fire up the new dragon | Ignore the icons on the shop slots involved. This does not count as placing a dragon and does not earn the slot reward for either location. |
Gift a good to another player to gain 2 reputation | Gift any 1 good from your personal supply to another player of your choice and gain 2 reputation. See Giving Gifts under Other Rules for more info. |
Below are the rewards that can be gained from adding dragons to shops.
Symbol | Reward |
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Score this much reputation on the track. | |
Draw a new fancy dragon from the deck. | |
Draw a new artisan dragon from either the Park or the top of the deck. | |
Gain this many coins. Coins can be used as any good (wild). |
Some abilities allow you to gift goods, coins, cards, etc. to other players for rewards.
Some abilities will let you reserve an enchantment.
There are 2 types of Fancy dragons.
There is no limit to the number of Fancy dragons you can have.
Companions are optional, but will provide a 1-time ability during the game.
Credit: | Jay Deiman |
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Version: | 1.1 |