Players take turns in clockwise order until a game end condition is met.
Symbol | Description |
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Add and use a new signpost or use a signpost already in the garden without moving your gnome. Choose an unplaced signpost and place it into the ring you just created and take the bonus action or you may choose to use any signpost already in the garden. | |
Take 1 garden tile and add it to your storage. This can be played on a future turn in addition to the mandatory 2 tiles. If you already have 2 tiles in your storage, you need to discard 1 to take the new tile. Draw a tile from the bag to refill the garden tile board. | |
Take an available flower token that you do not have from the top of the pinwheel market and add it to the leftmost space at the top of your player board. | |
Gain the additional number of mushrooms from the ring you just completed. The bonus mushrooms must match the mushrooms in the ring, and each mushroom can only be duplicated once with this bonus. | |
When you select a bonus with an extra space, you will move 2 ring markers instead of 1 (size 7+ tile ring). | |
When you create your 2nd, 4th, and 6th ring and move ring markers beside the wildflower tile symbol, you immediately gain a wildflower tile. 1) Place 1 flower token on the tile into your flower collection. 2) Stack the remaining tokens in an available flower space in the flower market (above the pinwheel market). 3) Place the tile into your storage area. If you already have 2 tiles, you must discard 1 to take the new tile. You may only have 1 wildflower tile in your storage at any time. If no wildflower tiles are available, instead take a flower token from the market. These tiles are considered to be wild and can be placed into other players' rings without their permission. |
Symbol | Action |
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Visit a signpost by placing your gnome in the center of a completed ring that has a signpost. Immediately collect the reward on the signpost. | |
To claim a mushroom path, move your gnome to any unoccupied mushroom path. As long as your gnome remains there, no one else can claim this path. If you claim an incomplete ring, no one else can add tiles to your path without your permission. If you claim a previously completed, but unclaimed ring, you may collect the mushrooms there. | |
Move your gnome to the flower market at the top of the pinwheel market and take any 1 available flower token that you do not already have and slot it at the top of your player board in the leftmost space. Any number of gnomes can visit the flower market. | |
Move your gnome to the stump to sell up to 2 sets of mushrooms. If you sell 2 sets, they must be different types. Columns show the number of mushrooms required to complete the sale and rows show the type of mushroom. The 1st column always allows selling a pair of mushrooms for the indicated value (do not place a token on it). For any other sale, place a matching token from the stack on the space to cover the sale you just made (no longer available). If all tokens are used, players may only sell sets of 2 mushrooms thereafter. |
Combine the following for your final score.
The player with the most points wins. If there is a tie, the player with the most unsold mushrooms wins.
Credit: | Jay Deiman |
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Version: | 1.1 |