Players take turns in clockwise order. A turn consists of 1 main action plus any number of special actions that can be taken before or after the main action.
The game end is triggered when 1 player has covered their entire forest floor. The round is played until all players have had equal turns, and then proceed to end of game.
You may perform 1 of the 2 main actions following tile placement rules. You are not allowed to pass.
When the common path contains less than 7 tiles, refill it with the tiles that were set aside during setup. These are added to the end of the current path. During the game, repeat this as necessary until all tiles have been added to the common path.
With the leaf tiles you may:
With animal tiles, you may:
All other restraints apply for animal tiles as leaf tiles.
Refill your player path immediately when you take the last leaf tile from your player path. To do this:
You may also pay 1 berry to take new leaf tiles, even when you still have leaf tiles. See treasures for more information.
You can play use as many treasures as you would like before or after your main action. Instead of a normal main action, you may execute 1 alternative main action. These will involve a mushroom or feather.
You may have as many treasures as you like in your personal supply.
As depicted on the game board, you may exchange treasures in the following manner:
The game ends when 1 person has completely filled their forest floor and the round completes such that everyone has had the same number of turns.
For the ordering of players that did not complete their forest floor, the player with the least number of empty spaces ranks higher.
Credit: | Jay Deiman |
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Version: | 1.0 |