Actions (Draw, Meld, Achieve) |
A Dogma effect that instructs you to Draw, Meld, or Achieve does not count as an action of that type. It does not count as one of your two actions per turn. |
Bottom |
The bottom card in your stack of a color. If you have only one card of a color, it is both the bottom and top card of that color. |
Card ImAge |
The imAge in a hexagon on a card, depicting the innovation. The location of the imAge affects which splays are most effective. |
Demand effect |
Any Dogma effect that begins with "I Demand," and can force other players to be impacted by an effect, if they don't have enough of the matching icons. |
Draw and X |
Many Dogma effects instruct you to Draw and tuck, Draw and Meld, or Draw and Score a card of a specific value. First, Draw the card, skipping empty Ages as appropriate. Then, perform the action (tuck it, Score it, Meld it, etc.) on the card you drew. ‘Draw and reveal’ effects place the card in your hand, unless the effect takes it away afterward. |
Exchange |
Swap cards from the two locations given, even if one half of the exchange is empty. An exchanged card has not been "Scored," (or "Melded", "Drawn", etc) for the purposes of special Achievements or karma effects. |
Execute: Self-execute |
Some effects instruct you to self-execute another card. When you do, you execute all the non-demand effects on that card. Demand effects are ignored, and you do not share non-demand effects, regardless of icon count. |
Execute: Super-execute |
This is a stronger form of self-execute. When you super-execute a card, you also execute all demand effects (but not compel effects on Artifacts cards). All opponents are considered vulnerable regardless of icon count. |
Chain rule |
When instructed to self-execute or super-execute a card while already resolving a 'Self-Execute' or 'Super-execute', first Draw and Achieve an 11. |
Highest / Lowest |
Refers to the value (Age number) of the cards in question. |
Junk |
Move the card to the junk. It can now only be interacted with by effects that specifically reference the junk. |
Lose |
If a player loses, they are eliminated from play. Junk all cards belonging to them. They are skipped in turn order and no longer count for player adjacency. |
Non-demand effect |
Any Dogma effect that does not begin with "I Demand," which other players may share if they have enough of the matching icon. |
Score |
Over the course of the game, you will accumulate cards in your Score pile through Dogma effects. Each card in your Score pile is worth points equal to its value (the Age number). When you slide them under your reference card, the number will be visible in the top left. Your Score is the total value of all these cards. |
Splay |
Many Dogma effects will instruct you to splay a color in a direction. At any given time, a color is either unsplayed, splayed left, splayed right, splayed up or splayed aslant. To splay a color, take the top card and slide it in the direction indicated, revealing one icon if splaying left, two icons if splaying right, three icons if splaying up, and 4 icons if splaying aslant. If there are more than two cards, repeat the process so that all cards in the color are splayed. If the color was already splayed, unsplay it before splaying it in the new direction. If a color contains zero or one card, it is always considered unsplayed. If a splayed color is reduced to zero or one card, it does not remember that it was previously splayed. |
Top |
The top card of each color is the card on top of its stack. If you have only one card of a color, it is both the bottom and top card of that color. |
Transfer |
Move a card from one area in play to another. Transferring a card does not count as Melding, achieving, scoring, etc. |
Tuck |
To tuck a card, place it on the bottom of the matching color pile, continuing a splay if possible. If no cards of its color are on your board, it forms a new pile. |
Visible |
A card is visible if it is a top card, or if it is in a splayed stack and you can see any part of it. An icon is visible if it is on a top card or can be fully seen due to a splay. |
Value |
The value of a card is its Age number. If a card refers to the value of something you don’t have, like your top purple card if you have none, treat the value as 0. |