Each player sets up the following.
Khora is played over 9 rounds, tracked by the event deck. Each round is divided into 7 phases.
The start player reveals the top card of the event deck, placing it face up and reading the text. Note that **the event will be resolved in F. Event Resolution.
Exception: The Growing Population event takes place during the C. Dice phase of the round it is revealed in.
Each player gains Drachma equal to the level of the marker on the tax track.
Each of the following steps are done simultaneously.
Resolve all the action tiles in increasing order. The tiles can be resolved simultaneously until the Military tile (#4), which must be done in turn order. All actions are optional.
See clarifications in the sections below.
There is no limit to the number of Philosophy tokens you can have. There 3 ways to use them.
You can temporarily exceed level 15 on the citizen track and spend these extras this round. Any unspent citizens over 15 will be reset to 15 at the end of the action phase. There is no limit to the number of politics cards you have in hand.
If your scoring marker passes 89 on the score track, place your victory point tile in front of you.
You can buy any color of Minor Knowledge token from the reserve next to the board by paying 5 Drachmas.
You can only buy 1 Knowledge token per action, but there is no limit to the number of Knowledge tokens you can have.
The reserves for Drachmas and Knowledge tokens are unlimited.
You can temporarily exceed level 15 on the Military track and explore with extra Military. If you still exceed 15 at the end of the action phase, reset the marker to 15.
To Explore:
To play a Politics card:
To unlock the next development on the development track of your City tile, do the following:
In turn order, each player may choose to improve a single track on their city board: economy, culture, or military. To improve on the track, they must pay the Drachma cost for the next level on that track.
Apply the effect of the Event card that was revealed earlier this round.
Each Achievement can only be completed once, and only during this phase of the round. If more than one player achieves the same Achievement in the same round, they all earn that Achievement.
If you have completed an Achievement, place 1 of your Achievement tokens on the matching space of the central board. Then, receive:
Achievements can never be lost, even if you no longer meet the requirements later. Once an Achievement is complete, no other player can earn that Achievement in later rounds.
If you have reached the end of round 9, go to End of the Game or proceed to the next round with Event Announcement.
There are 3 different ways to use Philosophy tokens.
The game ends after 9 rounds.
Final Scoring (add the following):
The player with the most points wins. If there is a tie, the player with the most Drachma wins. If there's still a tie, share the victory.
Credit: | Jay Deiman |
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Version: | 1.0 |