The game is played over the course of 6 rounds with players using their dice to move their knight or Merlin and performing the action in the space they move to. The round ends when all players have taken 4 turns (used all their dice).
The game ends after the scoring phase after the 6th round.
Gain additional points for:
The player with the most points wins. If there is a tie, the players share the victory.
This module will give players a choice when resolving a mission card. Players will have the option to forgo points in favor of a special ability.
Icon | Ability |
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Each time you resolve a mission card with this henchman on it, gain 1 extra VP regardless of if you gain VP or acquire a new ability. | |
When moving your knight to a principality and choosing a henchman, you may instead send that henchman to any principality. Note: this cannot be used to keep an already placed henchman in the same principality. | |
When moving your knight/Merlin to a space that allows for manor building, you may perform that action twice. You may not use a staff of Merlin with this ability. | |
You may repel 1 traitor attached to your castle board without needing the corresponding shield. You also score 1 VP for this action. | |
When moving your knight/Merlin to a VP space, you may score an element (influence, shields, flags, construction materials) of your choice regardless of what icon is shown on the space you moved to. You also score 1 VP for this action. | |
When moving your knight/Merlin to an influence space, you may use this ability instead. 1 after the other, choose 2 principalities in which you have at least 1 influence and place 1 of your henchman there, performing their action. You may choose the same principality twice. You may not use a staff of Merlin with this ability. |
You may use as many flags as you wish on your turn. After using the flag's ability, return it to its principality.
Icon | Requirement |
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Specific flags, construction materials, or shields | |
Any kind of flags, shields, or construction materials | |
Influence counter(s) in a particular principality | |
Influence counter(s) in any principality | |
Specific henchman in a specific principality | |
Any 2 henchmen in a particular principality | |
2 specific henchmen in any principality |
Credit: | Jay Deiman |
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Version: | 1.0 |