The game is played over a series of rounds where players try and determine the culprit, gaining points in the process. The winner will be the player with the most points, usually the player who finds the culprit. The culprit is determined by finding the monk with the correct 5 traits.
Characteristic | Variations | Card Counts |
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Order | Templar, Franciscan, Benedictine | 8 cards of each |
Title | Father, Brother, Novice | 6, 9, 9 cards respectively |
Hood | hooded, unhooded | 12 cards of each |
Facial Hair | bearded, clean-shaven | 12 cards of each |
Girth | fat, thin | 12 cards of each |
Turns are played in clockwise order consisting of the following steps.
Mass takes place at the end of 4 turns (movement of the bell). During mass:
The game ends when someone correctly accuses the culprit. Then, scoring is as follows:
If there is a tie, the player who discovered the culprit wins.
Credit: | Jay Deiman |
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Version: | 1.0 |