Fulfill 1 to 3 Contracts by discarding the required goods from Factories. The amount of cubes indicates how many different types of goods the player must spend. The number in each cube indicates how many goods of that type must be spent.
A Contract must be fulfilled all at once.
Receive bonus indicated on the bottom left corner of the Contract tile.
Move Money track marker up the indicated number of spaces, if any.
Build 1 to 3 Ships by paying 5,000 Yen for each. Take the built Ship tiles from your player board from left to right.
Place each Ship tile on an empty Train/Ship slot on the game board. If more than 1 Ship tile is placed with the same Action, they must be placed in different Regions.
If taking the Ship tile completely reveals a Money icon, move up 1 step on the Money track if possible.
Perform this action 1 to 3 times by paying 5,000 Yen for each.
For each action, take a +1 Machine tile and place it on a Factory or flip an +1 Machine to a +2 Machine.
If you do not have any Factories that can take new machine or upgrade, you must take +1 Machine tiles to your personal supply. The next time a Factory is built, you must add any available Machine to the Factory and upgrade it if possible.
Build 1 to 3 Trains by paying 5,000 Yen for each. Take the built Train tiles from your player board from left to right.
Place each Train tile on an empty Train/Ship slot on the game board. If more than 1 Train is placed with the same Action, they must be placed in different Regions.
If taking the Train tile completely reveals a Money icon, move up 1 step on the Money track if possible.
Place 1 to 3 Influence tiles in 1 Region of the board.
For each Influence tile:
Spend 1 to 3 cubes of the good you want to supply, taken from your Factories.
Place 1 Influence tile of the appropriate value on an available slot next to a City that depicts the good.
Immediately receive the Region bonus.
If more than 1 Influence tile is placed with the same action, they must be placed in the same Region.
The Influence tile’s value is based on the number of cubes spent; see the Influence chart on the game board.
An Influence slot is available if no Influence tile has been placed there OR an Influence tile of a lower value you are about to place is already on the slot. In this case, the existing tile is returned to its owner.
The number of Influence tiles that can be around a city is equal to the number of players. If placing a tile would take you over this total, the placed tile must be higher than at least of the existing ones. The lowest-valued tile is then returned to its owner. If there are multiple tiles with the same lowest value, you decide which one gets returned.
If you have at least 3 Workers on your player board, you must take a Reward tile of your choice of the same level or lower as shown on your rightmost occupied Worker slot. If only higher Rewards are available, you get no Reward. If no Rewards are available, take a 2X VP multiplier instead.
Receive the bonus of you chosen Reward tile.
Flip the Reward tile and place it on an unoccupied Achievement space on your player board. Once placed, it cannot move.
Each player calculates their Influence in each Region and determine who has the most, 2nd most, and 3rd most:
Value of their Influence tiles in that Region.
+Value of Trains placed in that Region as long as they have at least 1 Influence tile in that Region.
Overseas Companies count their own scores for determine majority. This is the sum of the empty slots in the Region.
Score each Region individually using the scoring table on the board. If there is a tie, sum the values for the tied positions and divide them evenly, rounding down.
Players with the most and second most Influence in a Region also score the VP value of their Ships.
After the 3rd Scoring, the game ends and player calculate their final scores.