A new era is looming on the horizon. The future of Noria is right in front of you, and you must guide your flourishing trading empire into prosperity. Discover flying islands, buy ships, and build factories. Invest in prestigious projects, and secure their success by passing on secret knowledge to politicians. For even above the clouds, there is still room for improvement. See it on Boardgamegeek
Each round begins with the start player removing a round marker from the board. Then, in turn order, each player takes a turn consisting of 4 phases: Influence, Action, Politics, Administration.
Take one or both actions, as many times as you like, paying an increasing cost for each subsequent action.
In later stages of the game, the base cost for each action increases by 1 knowledge.
Taking either action a second time doubles the cost. A third time quadruples it. Fourth multiplies by 8, etc.
Total Cost = Base Cost * 2^(n-1)
Rotate the lower or middle ring by one position.
Base Cost: 1 Knowledge.
Exchange discs in 2 positions. It can be disc to blank space or swapping discs.
Base Cost: 2 Knowledge
Activate up to 3 discs, taking a maximum of 4 of the related actions.
Each ring can only be activated once, but they can be activated in any order
Each activated disc must be adjacent to the other discs.
Each activated disc must be in the active (bottom) half of the rings.
Upgraded disc actions must be completed consecutively.
A bonus disc must be activated before any other discs.
Choose 1 other disc you want to activate this turn and add 1 to its action count.
An upgraded bonus disc let's you add +1 activations to 2 discs, or +2 activations to 1 disc.
Applying a bonus to an upgraded disc converts it to a +3 activations.
Gather 1 resource per airship of the appropriate type.
With each activation, choose 1 of the following actions
Take a disc from the market, paying the appropriate cost. Place it on center of your wheel, it will not take a slot until the Administrative phase
Move one of your representives higher up a track, paying the appropriate costs. Additionally, pay 1 resource for each other players' representative higher than you on that track. Costs can vary between require all the same type of a resource, or a mix of the allowed resources.
Place your ambassador on 1 island. You can reveal a new island and place there. You must move islands with each activation of the Journey disc.
For each ambassador already on that island, pay one resource to the supply.
Once landed, you may take a ship from the island. Alternatively, you may place on of your factories on an empty slot on the island, taking the corresponding warehouses and placing them next to your tableau.
Either upgrade a disc or produce goods.
Flip the disc over. You cannot activate the upgraded disc in the same turn. A tool cannot upgrade itself.
Produce goods by paying the resource costs on the empty side of the warehouse. You may either produce multiple of the same good, or 1 good of each type.
You may choose to take a knowledge instead of activating a given disc.
At any point during your action phase, you may exchange goods and knowledge on the Black Market
You may take the Intrigue action as many times as you like during this phase. Each time you take it, the base cost is multiplied by the next power of 2. So the first action is the base cost, the second time that round doubles it, the third time quadruples it, the fourth multiplies by 8, x16, x32, etc.
Move 1 politician from the top of any chamber into the leftmost free space of that chamber. Then, remove a politician from the top of any chamger from the game.
Total Cost = Base Cost * 2^(n-1)
At the conclusion of the final round, scoring takes place. Four each of the 4 main chambers, multiply the level of your representative by that chamber's point value. Then use the 2 special chambers to add additional points for your highest and lowest representatives.
The winner is the player with the most points.