Each time the sun is in one position, a round is played. Each round consists of 2 phases.
Trees cast shadows in the direction shown on the sun segment. A tree that is taller than a shadow-casting tree is not shadowed and receives full light points. Trees in the shadow cast their own shadow, and trees still cast shadows on their own variety. Shadows are cast as follows:
In turn order, each player can now spend their light points to take any number of actions (below). Any light points leftover can be saved for the next round. Each player performs all their actions before the next player takes their turn.
IMPORTANT: During their turn, a player can only perform 1 action on the same space on the main board. For example, a player cannot grow a tree more than one "step" on a single turn.
Note that any seeds/trees that are added/upgraded on the main board must come from the players' available pool, not from their player board
Players can purchase seeds or trees from their board and add them to their available pool. They must buy from the bottom of the board up (least expensive to most expensive).
Players can plant a seed near one or more of their trees, paying 1 light point per seed. Seeds can be planted in any direction, including non-linear directions, as long as the spaces connect.
Planting a seed activates both the origin tree's space and the space the seed was planted on. Therefore, during that turn, no other actions can be taken using those spaces.
A seed or tree can be replaced by a tree that is the next size up.
Players can only take trees from their available area to grow seeds/trees, not from their player boards
Trees/seeds that are removed from the main board are put back on the player board in the topmost available spot. If no spots are available on the player board, the trees/seeds are removed from the game.
Players can choose to collect scoring tokens by ending the life cycle of their large trees. Doing so costs 4 light points per large tree.
After everyone has had a turn, the 1st player token is passed clockwise to the next player. If the sun has completed one revolution, remove the top token from the sun revolution counter pile and put it in the box.
The game ends when the sun has completed 3 revolutions (4 in the advanced variant). The full game is 18 rounds (24 in the advanced variant) with sun ending in the 6th position (the 1 before the sun symbol on the board).
If there is a tie, the player with the most seeds and trees on the main board wins.
Credit: | Jay Deiman |
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Version: | 1.0 |