The game is played in a continuous fashion until a player places their 6th star on the board, which will immediately end the game. Proceed to final scoring.
Each turn consist of placing your action pawn on 1 of the 4 sections of your player mat and taking either the top action, bottom action, or both.
Choose 1:
Important notes:
Pay the 1 coin cost and choose 1:
Pay the 1 coin cost and choose 1:
Important notes:
Benefits:
Name | Benefit |
---|---|
Monument | When taking the bolster action, gain 1 popularity. |
Mill | Whenever you take the produce action, you may also produce on the territory with the mill in addition to the other territories you selected. |
Mine | This acts as a tunnel only you can use. You may move units to/from your mine like a tunnel, even if an opponent controls the territory the mine is on. |
Armory | Whenever you take a trade action, gain 1 power. |
Combat occurs at the end of a move action, but before the player takes their bottom row action. This occurs when the active player's mechs/character share a space with an opponents mechs/character.
Power | Quantity |
---|---|
2 | 16 |
3 | 12 |
4 | 8 |
5 | 6 |
When you achieve any of these, place a star in its spot. You cannot lose a star after it has been placed. By default, each spot can only be completed 1 time by each player.
The game ends immediately when anyone places a 6th star on the board (even mid-turn). If this happens as part of a bottom row action, gain the primary benefits before placing a star.
The person with the most coins wins the game. You get coins for:
If there is a tie, it is broken in this order:
Symbol | Type | Production |
---|---|---|
Factory | ||
Farm | ||
Forest | ||
Lake | ||
Mountain | ||
Tundra | ||
Village |
Below are the changes to apply when playing with more than 5 players, aka with the expansion(s).
Most of the following rules pertain to the airships.
This changes the way a game of Scythe ends. If playing with this module, ignore the standard end-game trigger.
Credit: | Jay Deiman |
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Version: | 1.0 |