- Place the 16 edge cards to form the border. These cards have the
numbers 1-16 in the top left corner
- Shuffle the Goods and Tribal cards separately
- Deal 5 Goods and 4 Tribal cards into the middle of the table
- Place the remaining Tribal cards in a stack next to the
"Tribal Expansion" space ont he playing field
- Place the remaining Goods cards next to the Caravan Space
- Place the grey Robber figure next to the #1 space
- Each player receives:
- 3 Targi figures and 2 Tribal markers in their chosen color
- 2 Dates
- 2 Salt
- 2 Pepper
- 1 Gold
- 4 Victory Point tokens
Each player places their 3 Targi figures on the edge cards.
At the 2 intersections, they place their Tribal markers.
The cards where your Targi and Tribal markers stand indicate
the available actions.
The game ends when 1 of the players has played 12 Tribal cards,
or when the robber has made 1 round of the edge cards.
- 1. Move the Robber 1 space forward.
- At the beginning of each round, the Robber is moved 1
- For the 1st round, the Robber is placed on the
"Noble" (#1 card).
- No Targi figures may be placed on the space with the Robber.
- When the Robber reaches a corner, a Raid takes place
- 2. Place, in turn, the Targi Figures
- Starting with the start player, each player alternates
placing 1 of their Targi figures until all 3 are placed.
- No figures may be placed on the following spaces:
- On the space with the Robber
- On the "Raid" corner space
- On a space with another player's Targi
- On a space opposite an opponent's Targi
- 3. Place the Tribal marker on the crossing points
- Each player places their 2 Tribal markers at the
intersection(s) of their Targi figures.
- 4. Executing Actions
- Beginning with the start player, each player plays all
the actions from their Targi and Tribal marker.
- They get to decide the order of execution
- An action must be completed before executing the
- Once an action has been taken on a space, the player
removes their Targi/Tribal marker from the card.
- If a center space is used, the card is immediately
replaced with a card of the opposite type. e.g. if a
Goods card is used, it is replaced by a Tribal card (and
- If the Goods draw pile is empty, shuffle the discard
- Tribal cards are placed in front of the player and
the cost is paid. The Tribal card can also be taken
into the player's hand instead
- Only 1 Tribal card may be held in hand. If
a 2nd card would be taken into hand, it is discarded
- A Tribal card in hand can only be played in a later
round when using the "Noble" space
- The cost is paid at this time
- The card may be discarded at this time instead of
playing it (to make room for a new card)
- 5. Turn over new Goods/Tribal cards and change the Start Player
- Turn over all the Goods/Tribal cards in the center of the
- The start player is given to the other player
- The next round begins with the Robber movement
- Other Rules
- Tribal Cards
- The cost for playing the card is in the top right portion
of the card
- If a slash is depicted, the player can choose from the items
separated by the slash
- The victory points are 1 to 3 Silver crosses in the lower
- Some cards are single-use and some have perm. effects.
- As soon as a card is played, it can be used.
- Players should build a tableau of 3 rows of 4 cards with
their Tribal cards
- A row does not have to be completed to start a new row
- A full row of cards with the same symbol is worth 4
victory points at the end of the game
- A full row of cards with 4 different symbols is worth
2 victory points at the end of the game
- If the Robber is moved to the Raid space, the player must
give up what is indicated on the space.
- Each player, beginning with the start player, gives back the
- The Robber is then moved to the next space
- Goods and Gold Stock Limitations at the End of a Round
- After a player's turn executing actions, the player must
discard down to 10 Goods and 3 Gold.
- The player may go over the limit during their turn.
- Game End and Scoring
- The game ends in 1 of 2 ways:
- At the end of the round when a player has played their 12th
- The Robber is moved onto the 4th Raid space. Players must still
pay for this Raid, however.
- Add up all Silver crosses from tokens and Tribal cards
- Add the points for Tribal card tableau rows:
- 4 points for completed rows of cards with all matching symbols
- 2 points for completed rows of cards with 4 different symbols
- If there is a tie:
- The player with the most Gold
- The player with the most Goods
- The game is a draw