Once per turn, one of your Apprentices receives an additional Action Point when placed at any Location except for the Theater.
During the Discard Special Assignment Cards subphase, you may pay 1 Shard. If you do, you may return one of your placed Special Assignment cards to your hand instead of discarding it.
When you Perform, each Trick Link with your Trick marker in it awards a Performance Bonus of 2 Fame instead of 1.
Once per turn, you may use one of your Permanent Assignment cards with an effect of an opponent's revealed Special Assignment card of the same Location. You may use either the copied card's printed ability or gain its +1 Action Point bonus instead.
You may choose to receive the Yield of an opponent's Trick in the same Performance instead of your own Trick's Yield, as long as you are the Performer and the opponent's Trick has the same or lower Fame Threshold as yours. The opponent receives one less Fame for the Trick stolen this way.
Once per turn, before an opponent chooses a card to Perform, you may pay one Shard. If you do, you may choose the card to Perform for that player. The chosen card must have at least one of the opponent's Trick Markers on it.
You may choose to pile two markers of the same Trick on a Trick slot when she sets up a Trick. It counts as one Trick and Link Bonuses are paid only once. When performed, this Trick yields 1/2/3 additional Fame point(s) and Coin(s) depending on its Fame Threshold (1/16/36).
Whenever the Magician is placed on a Downtown, Market Row or Dark Alley slot, you receive Fame equal to the number of Trick cards you have.
When you use the Renovate Action, you may choose a Coin-Fame ratio with a Fame Threshold one level higher than your current Fame. Whenever you spend 6 or more Coins on a Renovate Action, you may immediately Advertise without spending any Coins, if you haven't already. You receive the usual 2 Fame.
During the Assignment phase, you may place 1 Coin onto as many Secrets learned by your Protégé, up to all of them, as you wish. Before place an Apprentice during the Place Characters phase, you may spend the Coin from one Secret. If you do, the ability granted by that Secret also applies to your Apprentice during its placement. During the Return Characters subphase, return all Coins that are still on the Secrets to the general supply.
Whenever you receive the Yield of one of your Tricks in the Classroom (during a Classroom phase), you may remove that Trick from your Workshop and set it aside. Replace its Symbol marker and its Academy marker in the Classroom with your own special markers. Until the end of the game, you will benefit from this Trick in the Classroom phase, but it does not occupy a slot in your Workshop. You may do this with up to 2 of your Tricks. Tricks set aside this way are ignored ruing the endgame scoring.
You receive 1 additional Fame or Coin (but not Shard) for each Link you create when you set up Tricks in the Theater.
Credit: | Keith Rudolph |
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Version: | 1.0 |