Note that the game ships with extra components, so you will not use all the components when setting up.
If playing co-op: Setup for the oppobot is as follows:
Place the board.
The game takes place over the course of up to 6 turns. If the suffragist player reaches 36 check marks or the opposition player reaches 13 red Xs, the game ends immediately. If this is not the case after 6 turns, the game goes to Final Voting.
Each turn consists of 4 phases.
Editor's note: The game's rules use the concept of "turn" and "round" in a backwards fashion. To alleviate confusion, this aid will be consistent with the rules even though they are wrong.
At the start of the game, you will have the "start" card in your hand. In later turns, you will have 1 leftover card from the previous turn.
This phase is skipped during the 1st turn of the game.
This phase takes place over 6 rounds, with each player playing a card for an effect each round. The phase will end when both players have 1 card left.
When playing a card, you have 4 different actions you can take:
This only happens at the end of the 6th turn if there are not either 36 green check marks or 13 red Xs on the states.
Note: If there are cards in the "final voting" box on the board, they may change final voting rules.
If playing co-op:
Players take turns, starting with the suffragist player, resolving states without a green check or red X.
Symbol | Meaning |
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Suffragist campaigner | |
Suffragist cube | |
Purple or yellow cube | |
Green check mark | |
Congressional marker | |
Opposition campaigner | |
Opposition cube | |
Red X | |
Dice -- d4, d6, d8 | |
Button |
Credit: | Jay Deiman |
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Version: | 1.1 |