The game is played over a number of rounds until the end game is triggered by a player reaching 1 of the 5 final spaces on the journal track.
On your turn, you will do one of the following actions:
The player with the most points wins. If tied:
# tags | Points |
---|---|
2= | 2 |
3= | 3 |
4= | 5 |
5= | 8 |
6= | 12 |
7= | 16 |
4≠ | 5 |
This covers some specific rules for different aspects of the game.
Symbol | Description |
---|---|
City | |
Vista | |
Harbour | |
Open Water | |
Observatory | |
Library | |
Stars | |
Planet | |
Sun | |
Moon | |
Comet | |
3 VP per set of comet, planet, and star tags | |
Land Upgrade Tile | |
Water Upgrade Tile | |
Space Upgrade Tile | |
Basic Upgrade Tile | |
Special Upgrade Tile | |
Any Upgrade Tile | |
Acquire a basic upgrade tile for free | |
Land Card | |
Water Card | |
Space Card | |
Townsfolk Card | |
Inspiration Card | |
Acquire a Townsfolk card for free | |
Draw 3 of the depicted cards, keep 1, and place the other 2 at the bottom of their deck in any order | |
A set of cards = 1 VP | |
Camel | |
Ship | |
Telescope | |
Pidgeon | |
Place an influence in the depicted guild | |
Spend an influence from the depicted guild | |
Place an influence in any guild | |
Move an influence in any guild | |
Place 1 influence in each guild | |
Place an influence on any face up card. You must pay 1 silver or 1 provision to each player with an influence on the card when you interact with it. | |
Provision | |
Silver | |
Green Worker | |
Green/Yellow Worker | |
Green/Blue Worker | |
Any Worker | |
Retrieve any worker from a face up card | |
Increase/Decrease a Die | |
Refresh a die. You may reroll a placed/unplaced die to be played on a later turn, even the die that was just placed. | |
Gain a new die from the reserve and add it to your supply | |
Your die must have all pictured assets to be placed here | |
Journal | |
Extra Journal (max once per turn) | |
Negate a depicted cost |
Credit: | Jay Deiman |
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Version: | 1.2 |