The game is played over a number of rounds until the end game is triggered by a player reaching 1 of the 5 final spaces on the journal track.
On your turn, you will do one of the following actions:
The player with the most points wins. If tied:
# tags | Points |
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2= | 2 |
3= | 3 |
4= | 5 |
5= | 8 |
6= | 12 |
7= | 16 |
4≠ | 5 |
This covers some specific rules for different aspects of the game.
Symbol | Description |
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City |
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Vista |
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Harbour |
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Open Water |
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Observatory |
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Library |
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Stars |
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Planet |
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Sun |
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Moon |
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Comet |
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3 VP per set of comet, planet, and star tags |
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Land Upgrade Tile |
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Water Upgrade Tile |
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Space Upgrade Tile |
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Basic Upgrade Tile |
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Special Upgrade Tile |
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Any Upgrade Tile |
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Acquire a basic upgrade tile for free |
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Land Card |
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Water Card |
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Space Card |
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Townsfolk Card |
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Inspiration Card |
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Acquire a Townsfolk card for free |
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Draw 3 of the depicted cards, keep 1, and place the other 2 at the bottom of their deck in any order |
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A set of cards = 1 VP |
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Camel |
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Ship |
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Telescope |
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Pidgeon |
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Place an influence in the depicted guild |
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Spend an influence from the depicted guild |
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Place an influence in any guild |
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Move an influence in any guild |
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Place 1 influence in each guild |
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Place an influence on any face up card. You must pay 1 silver or 1 provision to each player with an influence on the card when you interact with it. |
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Provision |
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Silver |
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Green Worker |
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Green/Yellow Worker |
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Green/Blue Worker |
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Any Worker |
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Retrieve any worker from a face up card |
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Increase/Decrease a Die |
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Refresh a die. You may reroll a placed/unplaced die to be played on a later turn, even the die that was just placed. |
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Gain a new die from the reserve and add it to your supply |
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Your die must have all pictured assets to be placed here |
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Journal |
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Extra Journal (max once per turn) |
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Negate a depicted cost |
Credit: | Jay Deiman |
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Version: | 1.2 |