Players will continuously take turns until someone reaches the end of the calendar track, which triggers the game end. You will then finish the current round (equal turns) and then play 1 more turn.
When a player reaches the last space of the calendar track, game end is triggered. Finish out the current round (equal turns), then each player gets 1 more turn.
The player with the VP wins. If there is a tie:
For this variant, simply remove the 1 extra turn at the end of the game and instead just finish out the round (equal turns) where the game end is triggered.
Symbol | Description |
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Gain the indicated number of VP. | |
Lose the indicated number of VP. | |
Gain a tool token. | |
Gain the indicated tulip bulbs and place them in your storage. | |
Gain any tulip bulb. | |
Gain the indicated number of guilders. | |
Pay the indicated number of guilders. | |
Immediately score 1 of your contracts. This contract will still score normally at the end of the game. |
Symbol | Description |
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Plant up to 3 bulbs. | |
Do a lower water level action. Gain both VP and Guilder. | |
Build a windmill. Optionally pay 1 guilder to build without making a connection to the market. | |
Do a foreign trade action. You may place a tulip bulb of a color that is already present. | |
Do a foreign trade action. You may pay 1 guilder to gain 1 additional reward, in addition to the 2 rewards adjacent to your bulb. You do not gain it if you instead collect bulbs. | |
Do an enhance the wheel action and gain 2 guilders. | |
Do 2 enhance the wheel actions. | |
Do the lower water level action and gain 2 guilders. | |
Build a windmill and gain 1 guilder. | |
Visit the market with strength 3. | |
Visit the market with strength 2. | |
Gain a farm enhancement and 1 guilder. | |
Receive a tool. You may also perform the action on the other wheel. | |
Pay 1 tool or 2 guilders to gain 4 points. You may also perform the action on the other wheel. | |
You may exchange 1 tulip bulb from your storage with the supply, then you may plant 1 tulip bulb. You may also perform the action on the other wheel. | |
Exchange 1 of your farm enhancements for another from the offer and gain 3 VP. You may also perform the action on the other wheel. | |
Visit the market. You can also perform the action on the other wheel. | |
Gain 2 guilders. You can also perform the action on the other wheel. | |
Remove 1 windmill from your farm board and return it to the box. You can also perform the action on the other wheel. | |
Do an enhance the wheel action. You can also perform the action on the other wheel. | |
Gain 1 tulip bulb of any color. You can also perform the action on the other wheel. | |
Perform a lower the water level action. You can also perform the action on the other wheel. | |
Perform the foreign trade action. You may do both options, taking the tulip bulbs from the card to your storage and place a tulip bulb to gain adjacent benefits. You may also perform the action on the other wheel. | |
Discard 1 of your wheel enhancements to gain 5 VP and 2 guilders. You may also perform the action on the other wheel. | |
Exchange one of your wheel enhancements with 1 from the offer for free. You may also perform the action on the other wheel. | |
Gain a farm enhancement and 3 guilders. | |
Visit the market. You can also perform the action on the other wheel. | |
Gain 4 guilders. You can also perform the action on the other wheel. | |
Gain 2 guilders and 3 VP. | |
Plant up to 3 tulip bulbs. You may exchange 1 bulb from your storage with the supply before planting. | |
Do a lower water level action and gain both VP and guilder. You can also perform the action on the other wheel. | |
Build a windmill. You may place the windmill without a connection to the market. Gain 1 guilder. | |
Build a windmill and gain 3 guilders. | |
Take a tulip bulb of any color from the supply and add it to your storage. Gain 1 guilder and 1 VP. You can also perform the action on the other wheel. | |
Plant up to 4 tulip bulbs. | |
Gain a farm enhancement. You can also perform the action on the other wheel. | |
Do a foreign trade action. You may pay 1 guilder to gain all rewards on the card (you do not gain this if you collect bulbs). You can also perform the action on the other wheel. |
Helper: When you do a gain a farm enhancement action, you may also lower the water level with a strength of 1.
Contract: Gain 4 VP for each of your windmills adjacent to a field that rewards guilder.
Helper: Gain 2 VP when you take the enhance wheels action.
Contract: Gain 4 VP for each of your windmills adjacent to a field that rewards white tulips.
Helper: When you do a gain a foreign trade action, gain 2 VP.
Contract: Gain 5 VP for each of your windmills adjacent to a field that rewards tools.
Helper: When you do a gain a build windmill action, gain 1 tool.
Contract: Gain 4 VP for each of your windmills adjacent to a field that rewards yellow tulips.
Helper: When you visit the market, you may also do an enhance wheels action.
Contract: Gain 3 VP for each of your windmills adjacent to a field that rewards a plant tulips action.
Helper: When you do a gain a lower water level action, gain 1 tulip of any color into your storage.
Contract: Gain 5 VP for each of your windmills adjacent to a field that rewards a visit the market action.
Helper: When you move the floodgate marker up, gain 2 extra VP.
Contract: Gain 5 VP for each of your windmills adjacent to a field that rewards a farm enhancement action.
Helper: When you do a lower the water level action, gain a yellow or red tulip into your storage.
Contract: Gain 4 VP for each of your windmills adjacent to a field that rewards red tulips.
Helper: When you do a lower the water level action, you may add +1 strength to that action.
Contract: Gain 3 VP for each of your windmills adjacent to a field that rewards a lower the water level action.
Helper: When you build a windmill, gain 2 VP.
Contract: Gain 5 VP for each of your windmills adjacent to a field that rewards an enhance wheels action.
Helper: When you do a foreign trade action, receive 1 tool.
Contract: Gain 3 VP for each of your large wheel enhancements.
Helper: When you take a farm enhancement action, you may gain 1 reward from a market area adjacent to your marker.
Contract: Gain 15 VP if you have an enhancement on each space of your small wheel.
Helper: When you move the floodgate marker up, gain 2 extra VP.
Contract: Gain 5 VP for each of your windmills adjacent to a field that rewards a farm enhancement action.
Helper: When you do an enhance wheels action, you may also do a lower water level action with a strength of 1.
Contract: Gain 4 VP for each unique wheel enhancement you have.
Helper: When you gain do a farm enhancement action, you may also do a plant tulips action to plant 1 tulip.
Contract: Gain 2 VP for each farm enhancement card you have.
Helper: When you do a plant tulips action to plant 2+ tulips, gain 1 tool.
Contract: Gain 3 VP for every 2nd tool you have.
Helper: When you do a lower the water level action with a strength of 2+, you do a plant action to plant 1 tulip.
Contract: Gain 2 VP for each of your windmills on the main board.
Helper: When you do an enhance wheels action, gain 1 tool.
Contract: Gain 3 VP for each uncommon wheel enhancement you have.
Helper: When you do a lower the water action, gain 1 white or violet tulip.
Contract: Gain 4 VP for each full row in your tulip patch.
Helper: When you visit the market, gain 1 tool.
Contract: Gain 3 VP for each full column in your tulip patch.
Helper: When you visit the market, gain 1 reward from a market area adjacent to your marker.
Contract: Gain 2 VP for each red tulip in your patch.
Helper: When you do a plant action, gain 2 VP.
Contract: Gain 12 VP for each full row of violet tulips in your tulip patch.
Helper: When you do a foreign trade action, you can do a lower water level action with a strength of 1.
Contract: Gain 10 VP for each full row of yellow tulips in your tulip patch.
Helper: When you do a gain farm enhancement action, gain 1 tulip of any color to your storage.
Contract: Gain 2 VP for each white tulip in your patch.
Helper: When you visit the market, you may do a lower water level action with a strength of 1.
Contract: Gain 14 VP for each full row of black tulips in your tulip patch.
Helper: When you do a build windmill action, gain 1 reward from a market area adjacent to your market.
Contract: Gain 2 VP for each black tulip in your tulip patch.
Helper: When you do a build windmill action, you may do a lower water level action with a strength of 1.
Contract: Gain 10 VP for each full row of white tulips in your tulip patch.
Helper: When you do a foreign trade action, you may do a plant action to plant 1 tulip.
Contract: Gain 2 VP for each violet tulip in your patch.
Helper: When you do a plant action, you may do a lower water level action with a strength of 1.
Contract: Gain 10 VP for each full row of red tulips in your tulip patch.
Helper: When you do a plant action, gain 1 tulip of any color into your storage.
Contract: Gain 2 VP for each yellow tulip in your patch.
When you do a foreign trade action, you can select any 2 rewards (they do not have to be adjacent to your tulip bulb you place) and place a tulip from the supply instead of your storage.
When you do a gain a farm enhancement action, you can draw 3 extra cards from the deck. Return any cards you drew, but did not buy, to either the top of the deck (refill the offer earlier if needed) or discard them
When you do a plant action, you can pay 1 VP to plant 1 extra tulip.
When you do a build windmill action, gain 1 VP and 1 guilder.
When you visit the market, in each market area you may divide the strength between multiple rewards. You also don't pay for moving a neutral marker or placing your marker on top of another player (the player still receives the guilder).
Important: "Choose any of the rewards" part of this enhancement can always be used (not only once per turn).
When you do an enhance wheels action, gain 1 tulip of any color
Score when you have 6 tool tokens in your play area. This can only be scored once.
Score when you a contract card from each of the 3 groups (red, yellow, blue border). You can only score this once.
Score when you have planted tulips in all the depicted places in your patch. You can only score this once.
Score when you have 4 windmills on the main board in the same network. You can only score this once.
Score when you have 6 wheel enhancements, including at least 2 uncommon and at least 2 unique enhancements. You can only score this once.
Credit: | Jay Deiman |
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Version: | 1.6 |